The Art Of Oddworld Inhabitants Pdf



Buy a cheap copy of The Art of Oddworld Inhabitants by Daniel Wade 038 - A gently used book at a great low price. Free shipping in the US. Let the stories live on. Affordable books. Author by: Cathy Johnson Language: en Publisher by: Ballistic Media Pty Ltd Format Available: PDF, ePub, Mobi Total Read: 56 Total Download: 592 File Size: 54,8 Mb Description: The Art of Oddworld Inhabitants: The First Ten Years 1994 - 2004 is a high quality art book featuring the artistic journey of the legendary game company Oddworld Inhabitants from its first ten years - from Lorne Lanning's vision of the first Oddworld hero in 1994 to the present. Contemporary Art. Neo Conceptual Art. Saved from graphics.com. The art of oddworld inhabitants. The art of oddworld inhabitants. Saved by Graphics.com.

  1. The Art Of Oddworld Inhabitants
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This is a book published in 2005 and is in very limited availability at sane prices. When I saw it at a local bookshop, I grabbed it immediately. The full title is The Art of Oddworld Inhabitants: The First Ten Years 1994 - 2004.

Oddworld is a comprehensive fictional universe presented in video game form, created by game developers Oddworld Inhabitants under the direction of Lorne Lanning.

This art book covers a decade of art work spanning a few game titles which are Oddworld: Abe's Oddysee, Oddworld: Abe's Exoddus and Oddworld: Munch's Oddysee.

There's extensive character coverage with chapters devoted to Abe, Munch and Stranger. That's on top of other concept designs included for all other characters that feature in the games. There are extensive sketches with scribbled notes, 3D renders and full colour illustrations.

Also included are concept paintings for the backgrounds, weapons, vehicles and other props for the game.

The captions provided describe the world of Oddworld and the ideas behind. It talks about changes in designs, such has the requirement of a three-finger character instead of four fingers because of negative connotations in the Japanese market. The writeup is great and there's something to read on every page.

This is a paperback book published by Ballistic Publishing. They have recently released a limited 100 copies folio edition for this book priced at (a whopping) US$170.

There are both paperback and hardcover versions for the normal edition. If you're getting, get the hardcover because the binding on the paperback isn't that great, and this book is thick at 256 pages.

This book is recommended more for Oddworld fans and game artists.

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The Art of Oddworld Inhabitants is available at Amazon (US | CA | UK | DE | FR | IT | ES | JP | CN) and Book Depository

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The Art Of Oddworld Inhabitants

The Art of Oddworld Inhabitants

Oddworld Art Book

edited by Daniel Wade and Cathy Johnson

The Art Of Oddworld Inhabitants Pdf 2

(Ballistic Publishing)

With its inception in 1994, Oddworld Inhabitants set out to create a series of five games, all taking place within the same weird fantasy world--dubbed, appropriately enough, Oddworld. Debuting on the first PlayStation (with the side-scrolling puzzler Abe's Oddysee) and seeing its latest release (the first-person shooter Stranger's Wrath) on Xbox last January, Oddworld Inhabitants is now three titles into their quintology. But more than a shared environment links the games--Oddworld's games, first and foremost, tell stories, and relevant ones at that. So far, they've tackled issues like environmentalism, the meat and alcohol industries, and Western colonialism. Hippie topics? Sure, but the games never feel forced or preachy--and perhaps most importantly, they're fun. So it's fitting that The Art of OddworldInhabitants, Ballistic's tender book-length history of the company's first 10 years, feels much the same way--an enjoyable, subtle, yet thorough look at Oddworld Inhabitants' design process that speaks volumes without ever pandering. From detailed character explorations of the development house's first protagonist, Abe, to logo designs, there's a wealth of imagery and anecdotes to be found: rough thumbnail pencil sketches, intricate computer-rendered images, and telling character portraits. In a time when plenty of game developers are happy to clone simulacra of proven formulas, getting to observe the artistic design process of Oddworld Inhabitants isn't just fascinating--it also explains why their games feel so fresh and play so well. (The developers' candid self-examinations are also revealing--perfectionists, they find grievous faults with their Xbox game Munch's Oddysee, even though the game won a slew of awards.)

The best way to visit Oddworld, of course, remains playing the games. But The Art of Oddworld Inhabitants isn't bad either--as the videogame industry continues to play bigger roles in culture and economics, it's good to know that Oddworld Inhabitants will be around, developing games with passion, insight, and character.

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